Download PDF 101 Design Methods A Structured Approach for Driving Innovation in Your Organization Vijay Kumar 9781118083468 Books
Download PDF 101 Design Methods A Structured Approach for Driving Innovation in Your Organization Vijay Kumar 9781118083468 Books


The first step-by-step guidebook for successful innovation planning
Unlike other books on the subject, 101 Design Methods approaches the practice of creating new products, services, and customer experiences as a science, rather than an art, providing a practical set of collaborative tools and methods for planning and defining successful new offerings. Strategists, managers, designers, and researchers who undertake the challenge of innovation, despite a lack of established procedures and a high risk of failure, will find this an invaluable resource. Novices can learn from it; managers can plan with it; and practitioners of innovation can improve the quality of their work by referring to it.
Download PDF 101 Design Methods A Structured Approach for Driving Innovation in Your Organization Vijay Kumar 9781118083468 Books
"I used this book as course material for teaching a design research class. The book served as a great reference for the students when exploring different methodologies and research techniques. In general I would say it helps to have some background or understanding in qualitative research to get the most out of it as the book doesn't go into depth on specific subjects/methods but rather gives a broad overview of methods outlining the benefits/when to use. So if you are looking for a reference to help steer your projects in the right direction this is a great book. If you are looking for a how-to manual or a deep dive into research methods then I would suggest looking elsewhere."
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101 Design Methods A Structured Approach for Driving Innovation in Your Organization Vijay Kumar 9781118083468 Books Reviews :
101 Design Methods A Structured Approach for Driving Innovation in Your Organization Vijay Kumar 9781118083468 Books Reviews
- I moved into UX design from software development about ten years ago, and have read about 50 books on user experience design. My top four are
1. Universal Principles of Design, by Lidwell, et. al.
2. The Design of Everyday Things, by Don Norman
3. Sketching User Experiences, the Workbook, by Bill Buxton, et. al.
4. This book, 101 Design Methods
The first two on my list are about design principles. They help you understand how to recognize and diagnose poor design.
The second two are about the design process. What steps do you go through to get a good design?
I don't believe in highly prescriptive processes, and the author of this book doesn't either. Since projects and teams vary so much, you need a menu of options to construct a good design process for your circumstances. This book gives you many, many options, and discusses the pros and cons of each. I found myself knowing right away if I thought a particular method would work for me and the teams I lead.
If you are looking for step-by-step recipes to do design, this isn't the book for you. If you want to consider lots of ways to do design, and choose the ones you think apply to your case, then I don't think you can find a better book for that than this one. - This book is a decent overview of the design methods it discusses. It excels at explaining the purpose of each described method, and where each is most or least appropriate. This would make it a valuable resource for a seasoned UX or IxD professional to use when collaborating with other disciplines, or when trying to get buy in from necessary constituents.
If you're in need of a how-to book, this will not be sufficient. For methods that are well worn, or attributed to others (i.e. Doblin), this book presents a clear menu of options for reference, which can be researched in greater depth. Since no book can be fully exhaustive or definitive, this is absolutely appropriate.
A number of the methods are of Kumar's making. To have access to the methods of someone as renowned as Kumar is great, but these methods receive no more documentation or explanation than the more common methods. Unfortunately, this is the only document that references those methods, which makes them of limited use to anyone who wishes to employ them in design research. - I am not surprised at the level of differences in the many reviews for this book as it really depends on what the reader is looking for before purchasing. I too use this in a course that I teach for the primary reason that it places structure around the topic and can be used as a reference. It is an excellent resource book for that purpose. The key is to take this book into context within the tropic of innovation and ALL of the methods and tools available to innovation and design leaders. The book does have some legacy methods like Industry Diagnostics (Porter's Framework), SWOT, and Doblin. It also has references to gamification processes. Although it doesn't mention things like MURAL, Gamestorming, or Hyper Island it doesn't mean that they don't apply. They are excellent tools that would complement several of the artifact deliverables mentioned in the text. This book should be viewed as a resource along with all of the other possible resources you will discover on the topic to add to your library. As far as the review on the physical quality. My copy is just fine but, then again, I haven't gotten it wet yet... >)
- Gives an overview of a lot of different design methods but doesn't really provide much detail on any of them. Seems like it would be good if you have no exposure to different tools and techniques for innovation and design. Many of the methods included I had already been exposed to and those that I hadn't, the book didn't provide much depth and I would have needed to look elsewhere to learn enough to actually apply them.
- I learned more from this books; splitting ideas into 4 categories (actually 8 categories but I based quadrant) with guidance from mindset and apply with realized cases.
Some parts are repeated because of the similar approach and expected results. - I used this book as course material for teaching a design research class. The book served as a great reference for the students when exploring different methodologies and research techniques. In general I would say it helps to have some background or understanding in qualitative research to get the most out of it as the book doesn't go into depth on specific subjects/methods but rather gives a broad overview of methods outlining the benefits/when to use. So if you are looking for a reference to help steer your projects in the right direction this is a great book. If you are looking for a how-to manual or a deep dive into research methods then I would suggest looking elsewhere.
- I find that many of these methods inhibit creativity rather than encourage it. Everything is like making a giant database or complex charts and graphs.. very time consuming methods. or really simple things I do naturally.
Bought for a class thinking it'd be a good book to keep on my shelf, but I sold it back as soon as I was done. I would never reach for it. - Great in concept, however, as other reviewers have mentioned it is superficially written which makes it not as useful as it could be. I was looking for a sort of hands on guide in order to try new design/research methods, however, not enough detail is really ever given in order to actually be able to dive in and try the methods.
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